VisualServerSingleton.canvasLightSetItemShadowCullMask

The binary mask used to determine which layers this canvas light's shadows affects. See LightOccluder2D for more information on light masks.

struct VisualServerSingleton
@nogc nothrow
void
canvasLightSetItemShadowCullMask
(
in RID light
,
in long mask
)

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