VisualServerSingleton.canvasLightSetZRange

Sets the Z range of objects that will be affected by this light. Equivalent to Light2D.rangeZMin and Light2D.rangeZMax.

struct VisualServerSingleton
@nogc nothrow
void
canvasLightSetZRange
(
in RID light
,
in long min_z
,
in long max_z
)

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