VisualServerSingleton.instancesCullConvex

Returns an array of object IDs intersecting with the provided convex shape. Only visual 3D nodes are considered, such as MeshInstance or DirectionalLight. Use @GDScript.instanceFromId to obtain the actual nodes. A scenario RID must be provided, which is available in the World you want to query. This forces an update for all resources queued to update. Warning: This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.

struct VisualServerSingleton
@nogc nothrow const
Array
instancesCullConvex
(
in Array convex
,
in RID scenario = RID.init
)

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