VisualServerSingleton.lightSetReverseCullFaceMode

If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with instanceGeometrySetCastShadowsSetting. Equivalent to Light.shadowReverseCullFace.

struct VisualServerSingleton
@nogc nothrow
void
lightSetReverseCullFaceMode
(
in RID light
,
in bool enabled
)

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