If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with instanceGeometrySetCastShadowsSetting. Equivalent to Light.shadowReverseCullFace.
If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double sided shadows with instanceGeometrySetCastShadowsSetting. Equivalent to Light.shadowReverseCullFace.