VisualServerSingleton.cameraSetFrustum

Sets camera to use frustum projection. This mode allows adjusting the offset argument to create "tilted frustum" effects.

struct VisualServerSingleton
@nogc nothrow
void
cameraSetFrustum
(
in RID camera
,
in double size
,
in Vector2 offset
,
in double z_near
,
in double z_far
)

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