Creates an immediate geometry and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all immediate_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method.
To place in a scene, attach this immediate geometry to an instance using instanceSetBase using the returned RID.
Creates an immediate geometry and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all immediate_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. To place in a scene, attach this immediate geometry to an instance using instanceSetBase using the returned RID.