VisualServerSingleton.instanceCreate

Creates a visual instance and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all instance_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using instanceSetBase.

struct VisualServerSingleton
@nogc nothrow
RID
instanceCreate
()

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