VisualServerSingleton.environmentSetGlow

Sets the variables to be used with the "glow" post-process effect. See Environment for more details.

struct VisualServerSingleton
@nogc nothrow
void
environmentSetGlow
(
in RID env
,
in bool enable
,
in long level_flags
,
in double intensity
,
in double strength
,
in double bloom_threshold
,
in long blend_mode
,,
in double hdr_bleed_scale
,,)

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