VisualServerSingleton.lightOmniSetShadowMode

Sets whether to use a dual paraboloid or a cubemap for the shadow map. Dual paraboloid is faster but may suffer from artifacts. Equivalent to OmniLight.omniShadowMode.

struct VisualServerSingleton
@nogc nothrow
void
lightOmniSetShadowMode
(
in RID light
,
in long mode
)

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