VisualServerSingleton.instancesCullRay

Returns an array of object IDs intersecting with the provided 3D ray. Only visual 3D nodes are considered, such as MeshInstance or DirectionalLight. Use @GDScript.instanceFromId to obtain the actual nodes. A scenario RID must be provided, which is available in the World you want to query. This forces an update for all resources queued to update. Warning: This function is primarily intended for editor usage. For in-game use cases, prefer physics collision.

struct VisualServerSingleton
@nogc nothrow const
Array
instancesCullRay
(
in Vector3 from
,
in Vector3 to
,
in RID scenario = RID.init
)

Meta