VisualServerSingleton.lightOmniSetShadowDetail

Sets whether to use vertical or horizontal detail for this omni light. This can be used to alleviate artifacts in the shadow map. Equivalent to OmniLight.omniShadowDetail.

struct VisualServerSingleton
@nogc nothrow
void
lightOmniSetShadowDetail
(
in RID light
,
in long detail
)

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