Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all mesh_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method.
To place in a scene, attach this mesh to an instance using instanceSetBase using the returned RID.
Creates a new mesh and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all mesh_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. To place in a scene, attach this mesh to an instance using instanceSetBase using the returned RID.