VisualServerSingleton.meshSurfaceUpdateRegion

Updates a specific region of a vertex buffer for the specified surface. Warning: this function alters the vertex buffer directly with no safety mechanisms, you can easily corrupt your mesh.

struct VisualServerSingleton
@nogc nothrow
void
meshSurfaceUpdateRegion
(
in RID mesh
,
in long surface
,
in long offset
,
in PoolByteArray data
)

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