VisualServerSingleton.multimeshAllocate

Allocates space for the multimesh data. Format parameters determine how the data will be stored by OpenGL. See multimeshtransformformat, multimeshcolorformat, and multimeshcustomdataformat for usage. Equivalent to MultiMesh.instanceCount.

struct VisualServerSingleton
@nogc nothrow
void
multimeshAllocate
(
in RID multimesh
,
in long instances
,,
in long color_format
,
in long custom_data_format = 0
)

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