VisualServerSingleton.multimeshCreate

Creates a new multimesh on the VisualServer and returns an RID handle. This RID will be used in all multimesh_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. To place in a scene, attach this multimesh to an instance using instanceSetBase using the returned RID.

struct VisualServerSingleton
@nogc nothrow
RID
multimeshCreate
()

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