VisualServerSingleton.multimeshInstanceSetCustomData

Sets the custom data for this instance. Custom data is passed as a Color, but is interpreted as a vec4 in the shader. Equivalent to MultiMesh.setInstanceCustomData.

struct VisualServerSingleton
@nogc nothrow
void
multimeshInstanceSetCustomData
(
in RID multimesh
,
in long index
,
in Color custom_data
)

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