VisualServerSingleton.multimeshSetVisibleInstances

Sets the number of instances visible at a given time. If -1, all instances that have been allocated are drawn. Equivalent to MultiMesh.visibleInstanceCount.

struct VisualServerSingleton
@nogc nothrow
void
multimeshSetVisibleInstances
(
in RID multimesh
,
in long visible
)

Meta