VisualServerSingleton.omniLightCreate

Creates a new omni light and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID can be used in most light_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. To place in a scene, attach this omni light to an instance using instanceSetBase using the returned RID.

struct VisualServerSingleton
@nogc nothrow
RID
omniLightCreate
()

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