VisualServerSingleton.particlesSetDrawPassMesh

Sets the mesh to be used for the specified draw pass. Equivalent to Particles.drawPass1, Particles.drawPass2, Particles.drawPass3, and Particles.drawPass4.

struct VisualServerSingleton
@nogc nothrow
void
particlesSetDrawPassMesh
(
in RID particles
,
in long pass
,
in RID mesh
)

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