VisualServerSingleton.scenarioCreate

Creates a scenario and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all scenario_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method. The scenario is the 3D world that all the visual instances exist in.

struct VisualServerSingleton
@nogc nothrow
RID
scenarioCreate
()

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