VisualServerSingleton.shaderCreate

Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all shader_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method.

struct VisualServerSingleton
@nogc nothrow
RID
shaderCreate
()

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