Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all shader_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method.
Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all shader_* VisualServer functions. Once finished with your RID, you will want to free the RID using the VisualServer's freeRid static method.