VisualServerSingleton.viewportSetUseDebanding

If true, uses a fast post-processing filter to make banding significantly less visible. In some cases, debanding may introduce a slightly noticeable dithering pattern. It's recommended to enable debanding only when actually needed since the dithering pattern will make lossless-compressed screenshots larger. Note: Only available on the GLES3 backend. Viewport.hdr must also be true for debanding to be effective.

struct VisualServerSingleton
@nogc nothrow
void
viewportSetUseDebanding
(
in RID viewport
,
in bool debanding
)

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