VisualServerSingleton.textureSetDataPartial

Sets a part of the data for a texture. Warning: this function calls the underlying graphics API directly and may corrupt your texture if used improperly.

struct VisualServerSingleton
@nogc nothrow
void
textureSetDataPartial
(
in RID texture
,,
in long src_x
,
in long src_y
,
in long src_w
,
in long src_h
,
in long dst_x
,
in long dst_y
,
in long dst_mip
,
in long layer = 0
)

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